<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Philippe Patient — Field notes</title><description>Philippe Patient — Senior Technical FX Artist. Selected work in real-time visual effects, rendering, tools, and independent games.</description><link>https://philippepatient.com/</link><language>en-us</language><item><title>Animate a material without Blueprint Tick</title><link>https://philippepatient.com/notes/animate-material-without-blueprint-tick/</link><guid isPermaLink="true">https://philippepatient.com/notes/animate-material-without-blueprint-tick/</guid><description>Send a start time once. Let the material handle the progression of a reveal, fade, or glow.</description><pubDate>Wed, 09 Sep 2026 00:00:00 GMT</pubDate><category>Techniques</category><category>Unreal Engine</category><category>Materials</category><category>Blueprint</category></item></channel></rss>